There are no GTA 6 system requirements. Not minimum, not recommended, not even console performance targets. The game is dated for November 19, 2026 on PS5 and Xbox Series X|S (release date), no PC version has been announced (platforms), and requirements are a property of a PC build that does not exist. Every requirements table on the internet right now is placeholder content.
Why no requirements can exist yet
System requirements describe a specific executable running on specific hardware. GTA 6's launch binaries are console-only. The chain is strict:
- No PC version announced. No date, no confirmation, no denial.
- No PC build to benchmark. Rockstar has not published one to press or storefronts.
- No requirements row on any store page. The pre-order surface is PlayStation Store and Xbox Store only.
So the honest answer to "can I run GTA 6?" is: nobody can tell you, because the thing you would run is not a thing yet.
What we track instead of a fake table
| Question | Status | Where the answer will come from |
|---|---|---|
| Is GTA 6 on PC? | Unanswered; never announced | Rockstar announcement |
| Console resolution / frame rate | Not published | Store listings or Rockstar, usually final weeks before launch |
| Will GTA 6 run at 60fps on consoles? | Not published | Same as above |
| Console install size | Not published | Store listings |
| Pre-load date and size | Not published | Storefronts |
| PC minimum / recommended | Not applicable until a PC version exists | Steam/GSGF listing, if one ever goes live |
⚠️ Unconfirmed. "GTA 6 at 60fps" appears in searches and wishlists, but no frame rate target of any kind has been announced. The last-gen ports of GTA V hit 60fps on PS5 and Xbox Series X|S, which is why the expectation exists; it is an expectation, not a spec.
How to read upgrade advice in the meantime
With no official floor to compare against, responsible advice has to lean on anchored facts rather than invention:
- The reference hardware is known: PS5 and Xbox Series X|S. A PC built to broadly match current-gen console hardware has historically run Rockstar ports well after they arrive.
- The price side is known: the Standard and Ultimate editions at $79.99 and $99.99, pre-orders open since June 25, 2026 (price). Budget for the game is plannable even while hardware is not.
- The pattern is known: Rockstar PC releases have historically arrived one to two years after console launch, with requirements published closer to that date. That is context, not a promise.
When official requirements appear, this page replaces this entire section with the real table, the same day, sourced.
The graphics conversation, minus the fabrication
"GTA 6 graphics" searches are enormous, and the only official evidence is the two trailers (December 2023, May 2025, both on the trailers page) plus the official marketing stills tied to the editions. What can be said from them: the setting is a modern take on Vice City and the state of Leonida (see the map page), and the footage is console-targeted capture. Beyond that, render resolution, upscaler choices and performance modes are all unannounced. We keep it that way until Rockstar publishes specs.

FAQ
What are GTA 6 system requirements?
None exist. The game launches on PS5 and Xbox Series X|S only, and no PC version has been announced, so there is nothing to require hardware for yet.
Will GTA 6 run at 60fps?
No frame rate target has been announced for any platform. Any 60fps claim you read is extrapolation from GTA V's current-gen ports, not a GTA 6 spec.
Can I run GTA 6 on my PC?
There is no PC version to run. When Rockstar announces one, requirements would follow, and this page will carry them.
How big is GTA 6?
Install size has not been published for either console. Store listings usually reveal this in the final pre-launch weeks.
What graphics settings will GTA 6 have?
Unannounced, like everything PC-side. Console performance details are the first graphics facts expected, and they are not out yet either.